Android-first studio making bold,
joyful, and fun to play mobile games.

Very Fun Games

Playful hits, engineered to perform

We prototype fast and iterate faster. Expect responsive feel, low battery usage,
and buttery frame-times on a wide range of Android devices.

Archer's Mission

Fast mission‑based archery with tactile bow physics, wind, and moving targets. Short levels, tight controls, and leaderboard hunts for perfect runs.

ActionLeaderboards60 FPS

Mushroom Raid

Dash, dodge, and collect in a quirky forest where shrooms fight back. Procedural runs, throwable power‑ups, and boss arenas keep every raid fresh.

RogueliteProceduralHaptics

Indie spirit, pro craft

  • Small team with seniors across gameplay, art, and platform.
  • Player-obsessed research and live-ops tuning.
  • Build-measure-learn sprints with ruthless cuts.
  • Privacy by design and COPPA-friendly defaults.

Android-native performance

Unity/UEwith custom render pipelines
Godotopen-source engine we love for 2D
Native C++for hot paths
Vulkanmodern GPU features
CI/CDPlay Console + Device Farm
Telemetryframe pacing + ANR
QA Automationdeterministic replays
GDScriptrapid gameplay scripting

Join us

We hire remotely across time zones. Makers, not managers.

  • Senior Gameplay Engineer (Android/Unity)
  • Tech Artist (Shaders/VFX)
  • Product Designer (UX/Haptics)

We’re a small indie studio. We engage remote freelance collaborators only when a title enters production. If you’re open to short, focused contracts, drop us a line.

Contact us

Tell us about your project, partnership, or press request.

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